is used to create the sweeping effects often heard in guitar recordings from the 1960s and techno-sounds of today.
Delay Rate: Rate of delay. Varies from 0 (there isn't delay) to 100 (delay is 20 ms).
Mix Depth: The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If Mix Depth = 0 result signal isn't contain delayed signal. If Mix Depth = 100 result signal isn't contain input signal. Other values of Mix Depth are combination of the dry and the wet (wet = 100 - dry).
Feedback Gain: sets how much delay is feed back to the input. Varies from 0 to 100.
Sweep Depth: The sweep depth determines how wide the sweep is in terms of delay time, in percent. Varies from 0 (no effect) to 100 (maximal effect).
Sweep Rate: This parameter refers to the frequency of flanging. Varies from 0 to 100, in percent.
Sweep Rate: Phase of delay, in radian.
How to use
-Left-click-and-drag on the select a portion of the audio
-Click Effects menu and select Flanger
Tip: Flanging is created by mixing a signal with a slightly delayed copy of itself, where the length of the delay is constantly changing. It is actually one specific type of phasing (Phaser).


