Flanger

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is used to create the sweeping effects often heard in guitar recordings from the 1960s and techno-sounds of today.

 

Delay Rate: Rate of delay. Varies from 0 (there isn't delay) to 100 (delay is 20 ms).

 

Mix Depth: The dry is the volume of the input signal and the wet is the volume of the delayed signal, in percent. Varies from 0 to 100. If Mix Depth = 0 result signal isn't contain delayed signal. If Mix Depth = 100 result signal isn't contain input signal. Other values of Mix Depth are combination of the dry and the wet (wet = 100 - dry).

       

Feedback Gain: sets how much delay is feed back to the input. Varies from 0 to 100.

       

Sweep Depth: The sweep depth determines how wide the sweep is in terms of delay time, in percent. Varies from 0 (no effect) to 100 (maximal effect).        

 

Sweep Rate: This parameter refers to the frequency of flanging. Varies from 0 to 100, in percent.

 

Sweep Rate: Phase of delay, in radian.

How to use

-Left-click-and-drag on the select a portion of the audio

-Click Effects menu and select Flanger

 

 

tipTip:  Flanging is created by mixing a signal with a slightly delayed copy of itself, where the length of the delay is constantly changing. It is actually one specific type of phasing (Phaser).